Gold
Last updated: 12 Nov 2026
Gold is the currency of a Territorial.io account. Every account has exactly 1 Gold balance. The balance is stored on the server and stays the same between games.
1. Basics
- The smallest unit is 0.01 Gold. Every balance, payout and cost is a whole multiple of 0.01 Gold.
- The minimum balance is 0.00 Gold. A balance is never negative.
- The maximum balance is 42,949,672.95 Gold. Gold that would exceed this maximum is not added.
- The account view shows the box 🧈 Gold with 3 values: Account Balance, Rank and Status (see Rank and status).
All times in this article are UTC.
2. Earning Gold
There are exactly 5 ways to receive Gold:
- Survival payout (all multiplayer modes except 1v1).
- Winner prize (all multiplayer modes except 1v1).
- Clan bonus (Team mode only).
- 1v1 winner payout (1v1 mode only).
- Gold from other accounts: transfers (see Transactions) and the share for clan leaders (see section 3).
Payouts 1 to 4 are only paid to players who play with an account. The server pays them when the game ends.
2.1 Survival payout
Every player receives 0.01 Gold per 50 game steps in which the player was alive. 1 game step is 56 milliseconds. This equals 0.01 Gold per 2.8 seconds.
- Maximum: 2.00 Gold per game. A player reaches the maximum after 10,000 game steps (9 minutes and 20 seconds).
- The survival payout is rounded down to 0.01 Gold.
- The survival payout does not depend on winning or losing.
2.2 Winner prize
Every game has a prize pool:
prize pool = number of active players × 1.00 Gold
prize pool in a contest game = number of active players × 2.00 Gold
An active player is a human player who was alive for at least 1 game step. Bots are not counted.
The prize pool goes to the winners only. A winner receives a part of the prize pool proportional to the winner's territory at the end of the game:
winner prize = prize pool × own territory ÷ territory of all winners
- The winner prize is rounded to the nearest 0.01 Gold.
- A winner with 0 territory at the end of the game receives no winner prize.
2.3 Clan bonus (Team mode)
The clan bonus is paid only in Team mode and only if the game does not end in a stalemate.
- The server groups the winners by the clan tag in their name.
- The clan whose winners have the largest sum of territory is the top clan.
- Every winner of the top clan receives an additional 20 % of the winner's own winner prize, rounded to the nearest 0.01 Gold.
The clan bonus is not paid if no winner has a clan tag. If the top clan does not exist yet, the server creates it. For clan points, see Clans.
2.4 1v1 winner payout
In 1v1 mode, only the winner receives Gold. The loser receives 0 Gold. There is no survival payout and no winner prize in 1v1 mode. A stalemate pays 0 Gold to both players.
The payout depends on the winner's 1v1 Elo after the game. Let E = Elo × 10 (example: Elo 100.0 → E = 1000):
payout in Gold = floor(E × floor(√(E + 0.5)) ÷ 256) ÷ 100
In a contest game, the payout is multiplied by 2.
| Elo of winner after the game | Payout | Payout in a contest game |
|---|---|---|
| 4.0 | 0.00 Gold | 0.00 Gold |
| 50.0 | 0.42 Gold | 0.84 Gold |
| 100.0 | 1.21 Gold | 2.42 Gold |
| 150.0 | 2.22 Gold | 4.44 Gold |
| 200.0 | 3.43 Gold | 6.86 Gold |
2.5 Example (Team mode)
A Team game has 20 active players. It is not a contest game. The winning team has 3 players. All 3 players have the clan tag of the same registered clan. Their territories at the end of the game are 5,000, 3,000 and 2,000 pixels (sum: 10,000).
prize pool = 20 × 1.00 Gold = 20.00 Gold
Player Territory Winner prize Clan bonus
A 5,000 20.00 × 5,000 ÷ 10,000 = 10.00 10.00 × 20 % = 2.00
B 3,000 20.00 × 3,000 ÷ 10,000 = 6.00 6.00 × 20 % = 1.20
C 2,000 20.00 × 2,000 ÷ 10,000 = 4.00 4.00 × 20 % = 0.80
Each of the 3 players also receives a survival payout of at most 2.00 Gold (see 2.1).
3. Share for clan leaders
An account can belong to at most 2 clans. The primary clan is the clan in which the account has more clan points. The other clan is the secondary clan.
Every time a player receives a payout from section 2.1 to 2.4, the server pays additional Gold to clan leaders:
| Receiver | Share of the payout |
|---|---|
| Leader of the player's primary clan | 4 % |
| Leader of the player's secondary clan | 2 % |
- The share is rounded to the nearest 0.01 Gold.
- The share is created additionally. The player's own payout is not reduced.
- No share is paid if the clan has no leader.
4. Nightly deduction
Every night at 04:00, the server removes Gold from every account. Before the deduction, the server sorts all accounts by Gold (see Rank).
| Rank | Deduction |
|---|---|
| 1 to 90 | the larger value of 0.50 Gold and balance × (0.00001 + 0.000001 × (rank − 1)) |
| 91 or a larger number | the larger value of 0.50 Gold and balance × 0.0001 |
- The percentage part is rounded down to 0.01 Gold.
- The percentage at rank 1 is 0.001 %. It increases by 0.0001 % per rank. The percentage at rank 90 is 0.0099 %.
- The percentage at rank 91 or a larger rank number is 0.01 %. For these ranks, the percentage part is larger than 0.50 Gold from a balance of 5,100.00 Gold.
- The deduction is never larger than the balance. An account with less than 0.50 Gold has 0.00 Gold after the deduction.
Examples:
| Rank | Balance | Calculation | Deduction |
|---|---|---|---|
| 1 | 100,000.00 Gold | 100,000.00 × 0.00001 = 1.00 | 1.00 Gold |
| 90 | 10,000.00 Gold | 10,000.00 × 0.000099 = 0.99 | 0.99 Gold |
| 500 | 1,234.56 Gold | 1,234.56 × 0.0001 = 0.12 → less than 0.50 | 0.50 Gold |
| 500 | 20,000.00 Gold | 20,000.00 × 0.0001 = 2.00 | 2.00 Gold |
| 900,000 | 0.30 Gold | 0.50 is larger than the balance | 0.30 Gold |
5. Account deletion at 0 Gold
The server deletes accounts that have 0.00 Gold at several nightly checks. A deleted account cannot be restored.
- Every night at 04:00, directly after the nightly deduction, the server checks every account.
- If the balance is 0.00 Gold, the server counts 1 zero-Gold night for the account.
- An account is deleted at the check where its balance is 0.00 Gold and it already has the required number of zero-Gold nights in the current week.
- The count of zero-Gold nights is reset to 0 every Sunday at 00:00. Gold received during the week does not reset the count.
| Account | Deleted at the zero-Gold check number |
|---|---|
| Account with a rank from 1 to 1,000 in at least 1 leaderboard | 4 (in the same week) |
| Every other account | 2 (in the same week) |
Example: An account without a leaderboard rank has 0.00 Gold on Monday at 04:00 (zero-Gold night 1). It receives 1.00 Gold on Tuesday and spends it. It has 0.00 Gold again on Thursday at 04:00. The account is deleted on Thursday at 04:00.
6. Rank and status
6.1 Rank
The rank is the position of the account in the list of all accounts, sorted by Gold from most to least. The account with the most Gold has rank 1. The account view shows the rank as rank / number of accounts. The server updates the ranks every minute.
6.2 Status
The account view shows exactly 1 status. Ranks 1 to 60 get a bank status (the 60 accounts with the most Gold). For all other ranks, the status depends on the balance only.
| Condition | Status |
|---|---|
| Rank 1 to 10 | Large Bank |
| Rank 11 to 30 | Medium Bank |
| Rank 31 to 60 | Small Bank |
| Rank ≥ 61 and at least 30,000 Gold | Capitalist |
| Rank ≥ 61 and 12,000 to 29,999.99 Gold | Rich Person |
| Rank ≥ 61 and 7,000 to 11,999.99 Gold | Landowner |
| Rank ≥ 61 and 3,000 to 6,999.99 Gold | Merchant |
| Rank ≥ 61 and 1,000 to 2,999.99 Gold | Taxpayer |
| Rank ≥ 61 and 500 to 999.99 Gold | Worker |
| Rank ≥ 61 and 200 to 499.99 Gold | Peasant |
| Rank ≥ 61 and 70 to 199.99 Gold | Serf |
| Rank ≥ 61 and 20 to 69.99 Gold | Daylaborer |
| Rank ≥ 61 and 3 to 19.99 Gold | Nomad |
| Rank ≥ 61 and less than 3 Gold | Beggar |
Banks pay lower transaction fees. See Transactions.
7. Spending Gold
Some actions cost Gold. An action is rejected if the balance is lower than the cost. This list is not complete.
| Action | Cost |
|---|---|
| Sending Gold to another account | fee of 0.00 to 2.00 Gold, see Transactions |
| Writing a message in the lobby chat | 0.01 Gold per message. A message that mentions players or clans costs 0.01 Gold per player who receives the mention, at least 0.01 Gold. |
| Opening the public account view of an account, also the own account with the button Public Profile | 0.01 Gold per opening, also per Refresh |
| Requesting an email verification code | 1.00 Gold per request |
| Reporting a propaganda campaign | 0.10 Gold per report, see Propaganda |
8. Logs
These public logs show Gold movements:
- territorial.io/log/transactions: the last Gold transfers between accounts, with sender, receiver, amount and fee. The server removes older lines automatically.
- territorial.io/log/team-games: the last 48 Team games, with the winner prize of up to 20 winners per game.
- territorial.io/log/br: the last 64 Battle Royale games, with the winner prize of the winners.
- territorial.io/log/zombies: the last 64 Zombie games, with the winner prize of the winners.
- territorial.io/log/1v1: the last 64 1v1 games, with the 1v1 winner payout.