Gold

Last updated: 12 Nov 2026

Gold is the currency of a Territorial.io account. Every account has exactly 1 Gold balance. The balance is stored on the server and stays the same between games.

1. Basics

  • The smallest unit is 0.01 Gold. Every balance, payout and cost is a whole multiple of 0.01 Gold.
  • The minimum balance is 0.00 Gold. A balance is never negative.
  • The maximum balance is 42,949,672.95 Gold. Gold that would exceed this maximum is not added.
  • The account view shows the box 🧈 Gold with 3 values: Account Balance, Rank and Status (see Rank and status).

All times in this article are UTC.

2. Earning Gold

There are exactly 5 ways to receive Gold:

  1. Survival payout (all multiplayer modes except 1v1).
  2. Winner prize (all multiplayer modes except 1v1).
  3. Clan bonus (Team mode only).
  4. 1v1 winner payout (1v1 mode only).
  5. Gold from other accounts: transfers (see Transactions) and the share for clan leaders (see section 3).

Payouts 1 to 4 are only paid to players who play with an account. The server pays them when the game ends.

2.1 Survival payout

Every player receives 0.01 Gold per 50 game steps in which the player was alive. 1 game step is 56 milliseconds. This equals 0.01 Gold per 2.8 seconds.

  • Maximum: 2.00 Gold per game. A player reaches the maximum after 10,000 game steps (9 minutes and 20 seconds).
  • The survival payout is rounded down to 0.01 Gold.
  • The survival payout does not depend on winning or losing.

2.2 Winner prize

Every game has a prize pool:

prize pool = number of active players × 1.00 Gold
prize pool in a contest game = number of active players × 2.00 Gold

An active player is a human player who was alive for at least 1 game step. Bots are not counted.

The prize pool goes to the winners only. A winner receives a part of the prize pool proportional to the winner's territory at the end of the game:

winner prize = prize pool × own territory ÷ territory of all winners
  • The winner prize is rounded to the nearest 0.01 Gold.
  • A winner with 0 territory at the end of the game receives no winner prize.

2.3 Clan bonus (Team mode)

The clan bonus is paid only in Team mode and only if the game does not end in a stalemate.

  1. The server groups the winners by the clan tag in their name.
  2. The clan whose winners have the largest sum of territory is the top clan.
  3. Every winner of the top clan receives an additional 20 % of the winner's own winner prize, rounded to the nearest 0.01 Gold.

The clan bonus is not paid if no winner has a clan tag. If the top clan does not exist yet, the server creates it. For clan points, see Clans.

2.4 1v1 winner payout

In 1v1 mode, only the winner receives Gold. The loser receives 0 Gold. There is no survival payout and no winner prize in 1v1 mode. A stalemate pays 0 Gold to both players.

The payout depends on the winner's 1v1 Elo after the game. Let E = Elo × 10 (example: Elo 100.0 → E = 1000):

payout in Gold = floor(E × floor(√(E + 0.5)) ÷ 256) ÷ 100

In a contest game, the payout is multiplied by 2.

Elo of winner after the gamePayoutPayout in a contest game
4.00.00 Gold0.00 Gold
50.00.42 Gold0.84 Gold
100.01.21 Gold2.42 Gold
150.02.22 Gold4.44 Gold
200.03.43 Gold6.86 Gold

2.5 Example (Team mode)

A Team game has 20 active players. It is not a contest game. The winning team has 3 players. All 3 players have the clan tag of the same registered clan. Their territories at the end of the game are 5,000, 3,000 and 2,000 pixels (sum: 10,000).

prize pool = 20 × 1.00 Gold = 20.00 Gold

Player   Territory   Winner prize                        Clan bonus
A        5,000       20.00 × 5,000 ÷ 10,000 = 10.00      10.00 × 20 % = 2.00
B        3,000       20.00 × 3,000 ÷ 10,000 =  6.00       6.00 × 20 % = 1.20
C        2,000       20.00 × 2,000 ÷ 10,000 =  4.00       4.00 × 20 % = 0.80

Each of the 3 players also receives a survival payout of at most 2.00 Gold (see 2.1).

3. Share for clan leaders

An account can belong to at most 2 clans. The primary clan is the clan in which the account has more clan points. The other clan is the secondary clan.

Every time a player receives a payout from section 2.1 to 2.4, the server pays additional Gold to clan leaders:

ReceiverShare of the payout
Leader of the player's primary clan4 %
Leader of the player's secondary clan2 %
  • The share is rounded to the nearest 0.01 Gold.
  • The share is created additionally. The player's own payout is not reduced.
  • No share is paid if the clan has no leader.

4. Nightly deduction

Every night at 04:00, the server removes Gold from every account. Before the deduction, the server sorts all accounts by Gold (see Rank).

RankDeduction
1 to 90the larger value of 0.50 Gold and balance × (0.00001 + 0.000001 × (rank − 1))
91 or a larger numberthe larger value of 0.50 Gold and balance × 0.0001
  • The percentage part is rounded down to 0.01 Gold.
  • The percentage at rank 1 is 0.001 %. It increases by 0.0001 % per rank. The percentage at rank 90 is 0.0099 %.
  • The percentage at rank 91 or a larger rank number is 0.01 %. For these ranks, the percentage part is larger than 0.50 Gold from a balance of 5,100.00 Gold.
  • The deduction is never larger than the balance. An account with less than 0.50 Gold has 0.00 Gold after the deduction.

Examples:

RankBalanceCalculationDeduction
1100,000.00 Gold100,000.00 × 0.00001 = 1.001.00 Gold
9010,000.00 Gold10,000.00 × 0.000099 = 0.990.99 Gold
5001,234.56 Gold1,234.56 × 0.0001 = 0.12 → less than 0.500.50 Gold
50020,000.00 Gold20,000.00 × 0.0001 = 2.002.00 Gold
900,0000.30 Gold0.50 is larger than the balance0.30 Gold

5. Account deletion at 0 Gold

The server deletes accounts that have 0.00 Gold at several nightly checks. A deleted account cannot be restored.

  1. Every night at 04:00, directly after the nightly deduction, the server checks every account.
  2. If the balance is 0.00 Gold, the server counts 1 zero-Gold night for the account.
  3. An account is deleted at the check where its balance is 0.00 Gold and it already has the required number of zero-Gold nights in the current week.
  4. The count of zero-Gold nights is reset to 0 every Sunday at 00:00. Gold received during the week does not reset the count.
AccountDeleted at the zero-Gold check number
Account with a rank from 1 to 1,000 in at least 1 leaderboard4 (in the same week)
Every other account2 (in the same week)

Example: An account without a leaderboard rank has 0.00 Gold on Monday at 04:00 (zero-Gold night 1). It receives 1.00 Gold on Tuesday and spends it. It has 0.00 Gold again on Thursday at 04:00. The account is deleted on Thursday at 04:00.

6. Rank and status

6.1 Rank

The rank is the position of the account in the list of all accounts, sorted by Gold from most to least. The account with the most Gold has rank 1. The account view shows the rank as rank / number of accounts. The server updates the ranks every minute.

6.2 Status

The account view shows exactly 1 status. Ranks 1 to 60 get a bank status (the 60 accounts with the most Gold). For all other ranks, the status depends on the balance only.

ConditionStatus
Rank 1 to 10Large Bank
Rank 11 to 30Medium Bank
Rank 31 to 60Small Bank
Rank ≥ 61 and at least 30,000 GoldCapitalist
Rank ≥ 61 and 12,000 to 29,999.99 GoldRich Person
Rank ≥ 61 and 7,000 to 11,999.99 GoldLandowner
Rank ≥ 61 and 3,000 to 6,999.99 GoldMerchant
Rank ≥ 61 and 1,000 to 2,999.99 GoldTaxpayer
Rank ≥ 61 and 500 to 999.99 GoldWorker
Rank ≥ 61 and 200 to 499.99 GoldPeasant
Rank ≥ 61 and 70 to 199.99 GoldSerf
Rank ≥ 61 and 20 to 69.99 GoldDaylaborer
Rank ≥ 61 and 3 to 19.99 GoldNomad
Rank ≥ 61 and less than 3 GoldBeggar

Banks pay lower transaction fees. See Transactions.

7. Spending Gold

Some actions cost Gold. An action is rejected if the balance is lower than the cost. This list is not complete.

ActionCost
Sending Gold to another accountfee of 0.00 to 2.00 Gold, see Transactions
Writing a message in the lobby chat0.01 Gold per message. A message that mentions players or clans costs 0.01 Gold per player who receives the mention, at least 0.01 Gold.
Opening the public account view of an account, also the own account with the button Public Profile0.01 Gold per opening, also per Refresh
Requesting an email verification code1.00 Gold per request
Reporting a propaganda campaign0.10 Gold per report, see Propaganda

8. Logs

These public logs show Gold movements: